
#include "graphics/graphicsmanager.h"
#include "graphics/renderer.h"

namespace dw {
	namespace graphics {

GraphicsManager::GraphicsManager()
:	_renderer(NULL)
{
}

GraphicsManager::~GraphicsManager()
{
	if (_renderer != NULL)
	{
		delete _renderer;
	}
}

	} // namespace graphics
} // namespace dw
